Understanding the Gap: Stakeholder Perspectives on Why Gamification Rarely Reaches Professional Environments on the Example of Manufacturing
International Journal of Human-Computer Interaction · 2026
Abstract e pubblicazione originale
L’abstract è consultabile nella fonte originale. Non viene ripubblicato qui perché non risulta verificata una licenza compatibile.
Leggi nella fonte originale ↗Parole chiave
gamificationprofessional environmentmanufacturing industrystakeholder perspectivesimplementation gapemployee motivationEducational Games and GamificationDigital Games and MediaTechnology Adoption and User Behaviour
Come citare questo studio
Viktoria Mordaschew, Benedikt Andrew Latos, Carsten Röcker. (2026). Understanding the Gap: Stakeholder Perspectives on Why Gamification Rarely Reaches Professional Environments on the Example of Manufacturing. International Journal of Human-Computer Interaction. DOI: 10.1080/10447318.2026.2748150
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