The Effect of Using Zeep Quiz as a Learning Medium on Learning Outcomes and Islamic Character Values of Students At SMA Negeri 13
TOFEDU The Future of Education Journal · 2026
Abstract e pubblicazione originale
L’abstract è consultabile nella fonte originale. Non viene ripubblicato qui perché non risulta verificata una licenza compatibile.
Leggi nella fonte originale ↗Parole chiave
gamificationonline quizzeslearning outcomesIslamic character valuescharacter educationhigh school studentsteacher-centered instructionhonesty and trustworthinessdisciplineEducational Games and GamificationEducation and Character DevelopmentEducation and Islamic Studies
Come citare questo studio
Supriono Supriono, Sheila Fitriana, Evi Susilawati, Yusnita Mus. (2026). The Effect of Using Zeep Quiz as a Learning Medium on Learning Outcomes and Islamic Character Values of Students At SMA Negeri 13. TOFEDU The Future of Education Journal. DOI: 10.61445/nn08mj68
Consulta la pubblicazione originale ↗