3 Novembre 2026

Psicologia Punto One | Psicologia e Psicologi nel Web

SCHEDA SCIENTIFICA2026Altra ricerca

Pengaruh Model Pembelajaran Game Based Leraning (GBL) dan Penggunaan Aplikasi Kahoot Terhadap Kemampuan Berpikir Kritis Siswa Pada Mata Pelajaran Pendidikan Kewarganegaraan Kelas X SMA YP HKBP 1 Pematangsiantar

Sara Dince Manurung, Daulat Nathanael Banjarnahor, Prini Desima Evawani Ambarita

JKIP Jurnal Kajian Ilmu Pendidikan · 2026

Abstract e pubblicazione originale

L’abstract è consultabile nella fonte originale. Non viene ripubblicato qui perché non risulta verificata una licenza compatibile.

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Parole chiave

Educational Games and GamificationSTEM EducationEducation and Critical Thinking Developmentgame-based learningKahootcritical thinking skillscitizenship educationhigh school studentsgamified learningstudent engagementconventional instruction comparisonlearning media applicationlearning outcomesteacher-centered instructionstudent motivationstudent self-confidencestudent creativitystudent disciplinestudent participationstudent independencestudent curiositystudent enthusiasmstudent self-regulation

Come citare questo studio

Sara Dince Manurung, Daulat Nathanael Banjarnahor, Prini Desima Evawani Ambarita. (2026). Pengaruh Model Pembelajaran Game Based Leraning (GBL) dan Penggunaan Aplikasi Kahoot Terhadap Kemampuan Berpikir Kritis Siswa Pada Mata Pelajaran Pendidikan Kewarganegaraan Kelas X SMA YP HKBP 1 Pematangsiantar. JKIP Jurnal Kajian Ilmu Pendidikan. DOI: 10.55583/0c1r5z34

Consulta la pubblicazione originale ↗