Pengaruh Model Pembelajaran Game Based Leraning (GBL) dan Penggunaan Aplikasi Kahoot Terhadap Kemampuan Berpikir Kritis Siswa Pada Mata Pelajaran Pendidikan Kewarganegaraan Kelas X SMA YP HKBP 1 Pematangsiantar
JKIP Jurnal Kajian Ilmu Pendidikan · 2026
Abstract e pubblicazione originale
L’abstract è consultabile nella fonte originale. Non viene ripubblicato qui perché non risulta verificata una licenza compatibile.
Leggi nella fonte originale ↗Parole chiave
Educational Games and GamificationSTEM EducationEducation and Critical Thinking Developmentgame-based learningKahootcritical thinking skillscitizenship educationhigh school studentsgamified learningstudent engagementconventional instruction comparisonlearning media applicationlearning outcomesteacher-centered instructionstudent motivationstudent self-confidencestudent creativitystudent disciplinestudent participationstudent independencestudent curiositystudent enthusiasmstudent self-regulation
Come citare questo studio
Sara Dince Manurung, Daulat Nathanael Banjarnahor, Prini Desima Evawani Ambarita. (2026). Pengaruh Model Pembelajaran Game Based Leraning (GBL) dan Penggunaan Aplikasi Kahoot Terhadap Kemampuan Berpikir Kritis Siswa Pada Mata Pelajaran Pendidikan Kewarganegaraan Kelas X SMA YP HKBP 1 Pematangsiantar. JKIP Jurnal Kajian Ilmu Pendidikan. DOI: 10.55583/0c1r5z34
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