Influence of Immersion Level and Game Type on Virtual Reality Interventions for Upper Limb Function After Stroke: Protocol for a Systematic Review and Meta-Analysis.
JMIR research protocols · 2026
Abstract e pubblicazione originale
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Leggi nella fonte originale ↗Parole chiave
HumansStroke RehabilitationUpper ExtremityStrokeVideo GamesSystematic Reviews as TopicVirtual RealityMeta-Analysis as TopicRandomized Controlled Trials as TopicRecovery of FunctionVirtual Reality Exposure Therapycommercial gamesdigital healthexergamingserious gamesstrokeupper extremityvideo gamesvirtual reality
Come citare questo studio
Dayenne Jeneffer Souza da Silva, Vitor Leandro da Cunha, Luanna Barbara de Araújo Farias, Lara Cecília de Araújo Carlos, Candice Simões Pimenta de Medeiros, Edgar Ramos Vieira, Fabrícia Azevedo da Costa Cavalcanti. (2026). Influence of Immersion Level and Game Type on Virtual Reality Interventions for Upper Limb Function After Stroke: Protocol for a Systematic Review and Meta-Analysis.. JMIR research protocols. DOI: 10.2196/95135
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