Gameful Digital Mental Health Interventions for University Students: Systematic Review and Three-Level Meta-Analysis of Package Effects with Component and Mechanism Evidence
Behavioral Sciences · 2026
Abstract e pubblicazione originale
L’abstract è consultabile nella fonte originale. Non viene ripubblicato qui perché non risulta verificata una licenza compatibile.
Leggi nella fonte originale ↗Parole chiave
gamificationdigital mental health interventionsuniversity studentsdepressionanxietystressgame mechanicsprediction intervalsmental health appsmobile health appsserious gamesdigital therapeuticsDigital Mental Health InterventionsEducational Games and GamificationImpact of Technology on Adolescents
Come citare questo studio
Wenxuan Lu, Shusheng Shi, Jiayu Chen. (2026). Gameful Digital Mental Health Interventions for University Students: Systematic Review and Three-Level Meta-Analysis of Package Effects with Component and Mechanism Evidence. Behavioral Sciences. DOI: 10.3390/bs16111989
Consulta la pubblicazione originale ↗