Education as a double-edged sword: Determinants of self-rated health among mobile gamers making in-game purchases based on the rainbow model
ACR North American Advances · 2026
Abstract e pubblicazione originale
L’abstract è consultabile nella fonte originale. Non viene ripubblicato qui perché non risulta verificata una licenza compatibile.
Leggi nella fonte originale ↗Parole chiave
Flow Experience in Various FieldsDigital Games and MediaEducational Games and Gamificationmobile gamingin-game purchasesself-rated healthflow experiencerainbow modeleducationenvironmental masterysocioeconomic factors
Come citare questo studio
Chen Hsiu-Ju. (2026). Education as a double-edged sword: Determinants of self-rated health among mobile gamers making in-game purchases based on the rainbow model. ACR North American Advances. DOI: 10.5281/zenodo.23907004
Consulta la pubblicazione originale ↗