Digital Self-Regulation and Gamified Learning Approaches for Enhancing Productive Digital Engagement: A Review
International Scientific Journal of Engineering and Management · 2026
Abstract e pubblicazione originale
L’abstract è consultabile nella fonte originale. Non viene ripubblicato qui perché non risulta verificata una licenza compatibile.
Leggi nella fonte originale ↗Parole chiave
Educational Games and GamificationImpact of Technology on AdolescentsCyberloafing and Workplace Behaviordigital self-regulationgamificationdigital distractionstudent engagementsmartphone useprocrastinationself-monitoringbehavioral interventionspersonalized learningresponsible digital usegame elements in education
Come citare questo studio
Prof. Leena Patil, Arya Khandekar, Avinash Mandlik, Gargee Nagolkar, Nikita Vikrant Chavan. (2026). Digital Self-Regulation and Gamified Learning Approaches for Enhancing Productive Digital Engagement: A Review. International Scientific Journal of Engineering and Management. DOI: 10.55041/isjem08677
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