3 Novembre 2026

Psicologia Punto One | Psicologia e Psicologi nel Web

SCHEDA SCIENTIFICA2026Altra ricerca

Digital Self-Regulation and Gamified Learning Approaches for Enhancing Productive Digital Engagement: A Review

Prof. Leena Patil, Arya Khandekar, Avinash Mandlik, Gargee Nagolkar, Nikita Vikrant Chavan

International Scientific Journal of Engineering and Management · 2026

Abstract e pubblicazione originale

L’abstract è consultabile nella fonte originale. Non viene ripubblicato qui perché non risulta verificata una licenza compatibile.

Leggi nella fonte originale ↗

Parole chiave

Educational Games and GamificationImpact of Technology on AdolescentsCyberloafing and Workplace Behaviordigital self-regulationgamificationdigital distractionstudent engagementsmartphone useprocrastinationself-monitoringbehavioral interventionspersonalized learningresponsible digital usegame elements in education

Come citare questo studio

Prof. Leena Patil, Arya Khandekar, Avinash Mandlik, Gargee Nagolkar, Nikita Vikrant Chavan. (2026). Digital Self-Regulation and Gamified Learning Approaches for Enhancing Productive Digital Engagement: A Review. International Scientific Journal of Engineering and Management. DOI: 10.55041/isjem08677

Consulta la pubblicazione originale ↗