10 Novembre 2026

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SCHEDA SCIENTIFICA2026Altra ricerca

Comparing Game-Based and Virtual Objective Structured Clinical Examination Formats: Perceived Fairness and Achievement Emotions in Clinical Competency Examinations for Low- and Middle-Income Countries

Edward Franklin Melcer, Peiqi Chen, Alexa Aracelis Engel, Andrew Friedman, Daniel Logan, Katherine D. Arnow, Seno Saruni, Hanna Getachew, Michael Mwachiro, Jason Tsai, Abebe Bekele, Dana T. Lin, Cara A. Liebert

Proceedings of the ACM on Human-Computer Interaction · 2026

Abstract e pubblicazione originale

L’abstract è consultabile nella fonte originale. Non viene ripubblicato qui perché non risulta verificata una licenza compatibile.

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Parole chiave

Educational Games and GamificationInnovations in Medical EducationOnline Learning and Analyticsvirtual OSCEOSCEperceived fairnessachievement emotionstest anxietyclinical competency assessmentinteraction designhigh-stakes testingsub-Saharan Africamedical traineesEntrust

Come citare questo studio

Edward Franklin Melcer, Peiqi Chen, Alexa Aracelis Engel, Andrew Friedman, Daniel Logan, Katherine D. Arnow, Seno Saruni, Hanna Getachew, Michael Mwachiro, Jason Tsai, Abebe Bekele, Dana T. Lin, Cara A. Liebert. (2026). Comparing Game-Based and Virtual Objective Structured Clinical Examination Formats: Perceived Fairness and Achievement Emotions in Clinical Competency Examinations for Low- and Middle-Income Countries. Proceedings of the ACM on Human-Computer Interaction. DOI: 10.1145/3831334

Consulta la pubblicazione originale ↗