Comparing Game-Based and Virtual Objective Structured Clinical Examination Formats: Perceived Fairness and Achievement Emotions in Clinical Competency Examinations for Low- and Middle-Income Countries
Proceedings of the ACM on Human-Computer Interaction · 2026
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Educational Games and GamificationInnovations in Medical EducationOnline Learning and Analyticsvirtual OSCEOSCEperceived fairnessachievement emotionstest anxietyclinical competency assessmentinteraction designhigh-stakes testingsub-Saharan Africamedical traineesEntrust
Come citare questo studio
Edward Franklin Melcer, Peiqi Chen, Alexa Aracelis Engel, Andrew Friedman, Daniel Logan, Katherine D. Arnow, Seno Saruni, Hanna Getachew, Michael Mwachiro, Jason Tsai, Abebe Bekele, Dana T. Lin, Cara A. Liebert. (2026). Comparing Game-Based and Virtual Objective Structured Clinical Examination Formats: Perceived Fairness and Achievement Emotions in Clinical Competency Examinations for Low- and Middle-Income Countries. Proceedings of the ACM on Human-Computer Interaction. DOI: 10.1145/3831334
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